2) Reinstalling DOOM 3) Repairing the Visual Runtime C 2012 using the tools in the DOOM install folder 4) Cleanly reinstalling my video drivers (it crashes on both my old 16.9.2 and 16.11.3) 5) Manually setting pagefile size Every answer I've found online is just 'Use launch options to set it back to OpenGL.' Search for the DOOM folder and double click on it. Inside the DOOM folder is a file called DOOMx64. Just right click and delete the file. Log into your Steam account and go to your library. Right click on DOOM and click on Properties; Click on local files tab in the Properties window and then click Verify Integrity of Game Cache.

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Comments

commented Sep 3, 2018

Toad for oracle 13.1 download. I'm running single player mode in DOOM (2016) with Vulkan API and it works perfectly.
When I join to lobby in multiplayer mode and few seconds later game trying to load multiplayer map, then screen turns black and window with the following error appears:

DOOM Unhandled Exception
The engine has crashed!

Tested with Proton 3.7-5 beta. Playing offline multiplayer with bots works fine.
Ubuntu 18.04.1
Intel(R) Core(TM) i5-760 CPU @ 2.80GHz
Kernel version: 4.15.0-33-generic
Graphics card: GeForce GTX 1050 Ti
Driver version: NVIDIA 390.48
GNOME Shell 3.28.3
Resolution: 1920x1080

Here's the crash reports, from Vulkan and OpenGL 4.5 API:
DOOM crash (OpenGL).txt
DOOM crash (Vulkan).txt

Doom

commented Sep 3, 2018

Hello @DarkMorty-PL, this issue is already being tracked at #222. Closing as a duplicate.

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closed this Sep 3, 2018
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Hi,
I packaged blocks project that came with AirSim into an Unreal game. During the run the Unreal Engine crashes repeatedly.

Here is the trace i got using VS2017 debugger:
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32XAudio2_7.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32AudioSes.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32avrt.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32Windows.UI.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32hid.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32UIAutomationCore.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32sxs.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32oleacc.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32dnsapi.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32rasadhlp.dll'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32FWPUCLNT.DLL'. Cannot find or open the PDB file.
'Blocks.exe' (Win32): Loaded 'C:WindowsSystem32wkscli.dll'. Cannot find or open the PDB file.
The thread 0x3404 has exited with code 0 (0x0).
[2018.05.31-02.03.58:837][150]LogAudio: Warning: Waited 1911678.875000ms for audio thread.
'Blocks.exe' (Win32): Unloaded 'C:WindowsSystem32Windows.UI.dll'
Unhandled exception at 0x00007FFCD29A344D (XAudio2_7.dll) in Blocks.exe: 0xC0000094: Integer division by zero.

Has anyone else seen similar issues?

Thanks
Sri

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