There is a lot going on underneath the hood of Skyrim, and if you are feeling a bit technical you can start messing around with the game’s functions by using Skyrim console commands and cheats in the game’s developer console. With a few commands, you can instantly complete quests, teleport across the world, or even access spells that never made it into the final version of the game. So whether, you want to skip through some of the game’s busywork, drastically alter your character build, or nerf the living daylights out of a giant, we’ve got the Skyrim console commands for you.
We’ve brought together all of the commands and cheats that can be used in Skyrim in one handy list as well as a quick guide to correctly entering them. You will also notice that our list is broken down into a a few key categories starting with basic and fun cheats and working down towards some more granular tweaks you can employ.
Just be sure to check out what each console command does before popping it into the developer console – you know what they say: with great Skyrim console commands, comes great responsibility.
How to Cure Vampirism in Skyrim. You can contract vampirism in Skyrim when fighting vampires or by siding with the Volkihar Clan in the Dawnguard add-on. Vampirism grants bonuses to magic and resistances, but also lowers your stats in the.
How do you enter Skyrim commands?
To use Skyrim’s commands, you’ll need to open the developer console screen. This is easily done by tapping the tilde (~) key, which can be found under the Esc key, and just to the left of the 1 key on an American English keyboard. If you’re using a British English keyboard, you’ll need to tap the grave (`) key, which is located in the same place.
When typing in console commands, remember that commands are not case sensitive, so don’t worry about caps lock. You’ll find that many commands will have a section that says something like<itemID><#>. In these cases, do not type the<> brackets, nor the #. Instead, type out the name of the item you want, and follow up by replacing the # with thenumberof items you require.
For example:
player .addItem<ItemID> <#>
is the command to add new items to your inventory. If you wanted to add 100 gold to your inventory, you’d type in
player .additem 00000f 100
Some commands require an item to be targeted. To do this, open the console, and then click on the object. The name of the targeted object will then appear in the middle of the screen.
Skyrim PC cheats
Toggle Immortal Mode
TIM
Turns on and off immortal mode. You character will still take damage, but cannot be killed.
Toggle God Mode
tgm
Turns God Mode on and off. Grants infinite health, magicka, and stamina. Carry weight does not affect movement speed or fast travel ability.
Kill Target
kill
Instantly kills the target. Will not work on ‘essential’ NPCs.
Skyrim money cheats
Add gold to Inventory
player .additem 00000f 100
Adds 100 gold to your inventory. Replace 100 with the amount of your choice for more or less gold.
Skyrim NPC Commands
Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.
Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
Skyrim Toggle Commands
Toggle Run mode
rm
Switches between run and walk modes.
Toggle Grass
tg
Turns grass on and off.
Toggle Trees
tt
Turns trees on and off.
Toggle Water Display
tws
Turns water display on and off when not underwater.
Toggle Framework Border
twf
Turns the framework border on and off.
Toggle Skybox
ts
Turns skyboxes and fog effects on and off.
Toggle Map Regions
tfow
Turns unexplored areas on the local map on and off.
Toggle Level of Detail
TLL
Toggles between settings of Level of Detail.
Toggle Image Settings
teofis
Turns taxing image settings such as blur on and off.
Toggle Script Processing
tscr
Turns script processing on and off.
Toggle Collision
TCL
Toggles clipping for a targeted item. If you have become stuck on an item, targeting the item and using this command will let you move through it.
Toggle Menus
tm
Turns interface menus on and off. Will completely remove the HUD.
Toggle Freefly Camera
tfc
Turns free-flying camera on and off. Type tfc1 to also pause the game.
Toggle Artificial Intelligence
TAI
Turns artificial intelligence on and off. Characters will not react to you.
Toggle Combat Artificial Intelligence
TCAI
Turns combat AI on and off. Characters may become hostile, but will not attack. Combine with TAI command to completely disable NPCs.
Toggle Detection
TDetect
Toggles AI detection. This will not stop pickpocket detection.
Toggle Player Control
tc
Turns on and off control of an NPC. To use, target an NPC and type the command. The NPC will now be controlled, and player will have command of both their character and the NPC simultaneously.
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Toggle Map Markers
tmm <#>
Turns map markers on and off. <0> disables all, <1> enables all, <1,0,1> shows all, no fast travel.
Skyrim Item Commands
Equip Item
equipitem <itemID> <#> <left/right>
Forces a target to equip an item that’s in their inventory. Select which hand they use by deleting <left/right> as applicable.
Equip Spell
Equipspell <SpellID> <left/right>
Forces a target to equip a spell. Spells cannot be acquired using the command, so they must already be known by the target.
Unequip Item
Unequipitem <ItemID> <#><left/right>
Forces the target to unequip an item they are using.
Make an NPC mortal/immortal
setessential <BaseID> <#>
Sets the mortality of the target. Use <0> for mortal, or <1> for immortal.
Disappear
Disable
Makes a target disappear. The target will still be loaded in the cell, but will not be visible.
Re-appear
Enable
Makes a disabled target re-appear.
Detele
MarkForDelete
Permanently deletes a targeted item. This removes the target entirely, rather than just making them disappear.
Set Ownership
setownership
Allows you to make an item ownerless. When picked up, the don’t become owned by the player.
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Unlock
unlock
Unlocks a targeted chest or door.
Lock
lock <#>
Locks a chest, door, or person. The # value is the level of lock difficulty, between 0-100. Anything higher than 100 is an unpickable lock.
Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
Gender Change
sexchange
Changes the gender of the targeted NPC, or the player character. Will change the body shape, but not the head and face.
Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.
Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
Set Scale
setscale <#>
Sets the scale of a targeted object. If nothing is targeted, it applies to your character. When applied to a character, it increases or decreases speed and damage.
Teleport NPC
moveto player
Teleports an NPC to you.
Set Player Relationship
player.setrelationshiprank <RefID> <#>
Changes the relationship between a player and an NPC, which alters their disposition to you. Replace # with numbers 1-4.
Add or Take items from NPC Inventory
openactorcontainer <#>
Certain actor NPCs will have different items depending on their faction ranking. Use this command, replacing # with 1-4 depending on the actor’s rank status. This will allow you access to their inventory.
Return Position
GetPos <axis>
Returns the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Set Position
SetPos <axis> <#>
Sets the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Return Angle
GetAngle <axis>
Returns the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Set Angle
SetAngle <axis> <#>
Sets the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Skyrim Quest Commands
Get Current Stage
GetStage <QuestID>
Gets the current quest stage for the chosen quest.
Display Quest Stages
player.sqs <quest id>
Shows all the stages of a quest.
Set Quest Stage completed/uncompleted
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset>
Sets a quest stage as either completed or uncompleted.
Set Quest Stage
SetStage <quest id> <stage value>
Sets a quest to a specific stage. Useful for if a quest has glitched.
Move to Target
movetoqt <QuestID>
Moves you to the target of the quest.
Show all current Quests
showquesttargets
Shows all current quest IDs.
Complete All Quests
caqs
Completes all stages of every quest. (Buggy and not recommended)
Complete Quest
CompleteQuest <QuestID>
Completes a quest.
Skyrim Player Commands
Unlock Shout
player.unlockword <shoutID>
Unlocks a Dragon Shout to be used by the player.
Add Shout
Addshout <ShoutID>
Adds a Shout to the player’s skill list. The shout must first be unlocked.
Change Race
SetPlayerRace <Raceid>
Changes the race of your character
Set Race
Player.SetRace <RaceID>
A slight variant on Change Race, this allows you to become a race not available in character creation, such as a dragon by using DragonRace as the raceID.
Adjust Field of View
fov <#>
Allows you to set the field of view. Default setting is 75, and maximum setting is 160.
Set Free-Flying Camera Speed
sucsm <#>
Sets the speed of the free-flying camera. Default setting is 1. Setting 2 will double the speed, setting 0.5 will half the speed.
Camera Angles
animcam
Allows you to change the angle of the camera without changing the direction your character is facing. Keeps camera movement independant of character movement.
Activate both 1st and 3rd person views
s1st
While in third person view, the character’s arms will still display behind the player character, allowing you to be in both first and third person simultaneously. Because you’re a mad person.
Open Character Customisation Menu
showracemenu
Opens up a character menu showing magicka, stamina, and health. You can make changes to your character from this menu.
Add Perk
player.addperk <PerkID>
Adds a specified perk to your character.
Remove Perk
player.removeperk <PerkID>
Removes a perk. Note: will not refund the point spent to unlock perk.
Add Spell
player.addspell <variable>
Adds a specified spell, disease, or power to your abilities. Can be used to add spells that are in the game’s code but not actually used, such as the Conjure Dragon Priest spell.
Remove Spell
Player.removespell <variable>
Removes a spell, disease, or power from the player.
Add Item to Inventory
player.additem <ItemID> <#>
Adds an item to your inventory.
Remove Item from Inventory
player.removeitem <ItemID> <#>
Removed an item from your inventory.
Drop Item
player.drop <ItemID> <#>
Will drop the specified item on the floor.
List Inventory
player.showinventory
Lists all items in your inventory, along with their itemID codes. Use PgUp and PgDwn to scroll the list.
Add Bounty
player.setcrimegold <#> <FactionID>
Adds a specific amount of gold to the bounty you have with a specific faction.
Pay Bounty
player.paycrimegold <X> <Y> <FactionID>
Removes the bounty on your head. The X value needs to be changed to <1> to remove items you have stolen, or <0> to keep them. The Y value needs to be set to <1> to go to jail, or <0> to not go to jail.
Set Player Level
player.setlevel <#>
Sets your current character level to any given value.
Teach Word of Power
player.teachword <WOOP>
Teaches your character a World of Power.
Set Actor Value
player.setav <AV> <#>
Sets the Actor Value to any given value.
Modify Actor Value
player.modav <AV> <+/-#>
Modifies the Actor Value by a given value.
Place Item
player.placeatme <Item/NPCID> <#>
Places an item or actor next to the player.
Add Enchanted Object
playerEnchantObject <ItemID> <mgef> <mgef>
Adds an item to your inventory with two magic effects.
Increase Skill Points
IncPCS <AVskill>
Increases skill points in a given field by one point.
Give Skill Points
AdvSkill <AV> <#>
Gives the player a specified amount of skill points to use.
Player Spell Book
psb
Unlocks all spells and shouts, including ones that were not used as part of the final Skyrim game.
Level Up
player.advlevel
Forces the player to level up. Character will only level up, you won’t be able to choose a new perk.
Enable Control in Cinematics
enableplayercontrols
Enables player control during cinematic cutscenes.
Give Dragon Souls
player.forceav dragonsouls #
Gives the player a specified amount of Dragon Souls to use.
Skyrim Other Commands
Add NPC to Faction
Addfac <FactionID> <#>
Adds a selected NPC to a Faction. A 1-4 rank can be assigned by replacing #.
Remove NPC from Faction
RemoveFac <FactionID>
Removes a selected NPC from a Faction.
Set Follower Count
set playerfollowercount to <#>
Sets the amount of followers for the player. Setting to 0 clears all followers and allows you to recruit.
Set NPC as Reference
Prid <RefID>
Sets an NPC as a reference, which can then be used with other commands. Useful for when the NPC cannot be seen, such as in glitched quests.
Execute a .bat
bat <name of text file>
Executes a .bat file for batch commands.
Show All Commands and Descriptions
help <“Object name”> <#>
Shows all descriptions and itemIDs for searched items. For example, searching for “orcish armour” will show all items with ‘orcish armour’ in the name. # sets the limit for search, with 0 having no limits, and 4 demanding an exact match.
Quit
qqq
Quits the game instantly.
Kill all NPCs
killall
Kills all non-essential NPCs in the local area.
Set Time Scale
set timescale to <#>
Sets the rate of time passage in the game. 20 is the default, and 1 is real-time.
Set Weather
sw <WeatherID>
Sets the current climate to the desired weather patterns.
Skyrim movement commands
Centre on Cell
coc <CellID>
Teleports you to the centre of the cell.
Centre on World
cow Tamriel <Coordinates>
Teleports you to the specified coordinated.
NPC Corpse Clean up
WIDeadBodyCleanupCell
Holds the bodies of NPCs that have died.
Move to NPC
player.moveto <NPCrefID>
Moves you to the location of an NPC.
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Even though I personally prefer a mage, I won't deny that the 'real' way to play The Elder Scrolls V: Skyrim Special Edition is with a warrior build.
Because come on -- when you think of a dragon slayer, do you think of a thin, frail dude hurling fireballs or ice? Probably not. You likely think of a muscular, fearless guy (or gal) charging straight at the thing with a sword or axe in hand. (And after all, that's what you see in every trailer for the game.)
There are lots of options for warrior builds, too. That's part of what makes Skyrim so amazing. Here are a few different ideas to try:
Skyrim Warrior Build #1: Paladin
If you're no stranger to RPGs, you have an idea of what a paladin would look like. Every game makes their variant slightly different, but there are a few similarities.
- Heavy Armor - Paladins run straight into the thick of battle. They know their faith will protect them to an extent, but that doesn't mean they can forgo armor! Pallies should wear armor that looks somewhat noble, like Steel Plate or maybe Dwarven. Others like Orc or Daedric don't exactly make you think of a holy knight.
- Shield and Mace - Club/mace type weapons are typical for Pallies because they're less barbaric than a sword or axe. Obviously a powerful mace is still something to be feared in the arms of a strong paladin, and the shield provides the extra defense you need to block attacks while diverting attention from allies.
- Restoration - Paladins aren't able to heal the most serious of wounds, but they have a few Restoration spells at their disposal. They can heal themselves and allies, helping them to recover from fights more quickly. Their ability to Turn Undead comes from a long history of fighting skeletons, Draugr, and vampires. And they can restore the stamina of themselves and allies, which ensures they can fight at full strength from the first enemy to the last.
Those are the key components of a good Paladin build.
As far as roleplay, remember that Paladins are holy knights, so they're pretty good folks. They help local townspeople with issues, don't join the Thieves Guild or Dark Brotherhood (as those are 'bad' factions,) and are excellent candidates for joining the Dawnguard.
Warrior Build #2: The Barbarian
Let's turn in a completely different direction. A Barbarian is in it for himself and his clan, and will generally do whatever he feels is his best option for survival- regardless of whether it's the most moral thing to do.
Here are a few key components:
- Two-handed Sword or Axe - These guys are animals. They forego the extra defense provided by shields for the extra power that two-handed weapons offer.
- Forsworn or Fur Armor - Barbarians often live in tents, caves or basic huts. They're much more in-tune with nature than most warriors. To keep to their roots and provide mobility in combat, they prefer light, warm armors like Fur. It also helps them look more like a bear charging you, which (when paired with a greatsword) is frightening!
- Blacksmithing - Because they don't feel comfortable in large cities, Barbarians need to develop some kind of ability to craft their own weapons and armor. They never develop great skill, but enough to craft and improve their own fur armor and steel weapons.
Barbarians are savage and like to test their strength. They'll charge into a fort held by bandits or take on a quest to kill something (or someone) just for the fun of it!
Warrior Build #3: Duelist
The Duelist is sometimes considered more of a rogue, but it depends on the how you look at it. On the one hand, Duelists are like rogues in that they're a bit sneaky and don't always fight fair.
On the other hand, Duelists love to fight! They have superior sword skills and like to show them off. They're actually pretty cocky about it, which has been the death of more than one Duelist but in general, they come out ahead.
Here's what they rock:
- Dual Swords - Duelists don't like shields, seeing them as too cumbersome and unnecessary. Likewise, they don't want to use a giant weapon, preferring instead to use two swords. The extra sword provides not only an extra defensive measure (i.e. thing to block with,) but lets them overwhelm opponents with a flurry of fast blows.
- Light Armor - Leather is the armor most typically used, as it's inexpensive and the Duelist doesn't get hit very much anyways! They prefer light armor due to the superior mobility.
That's it.
If you want to add your own flavor, feel free. For example if you want to add Blacksmithing to the mix to make/improve your on stuff or Alchemy to poison your swords, you can.
Warrior Build #4: The Dragonborn
The trailers for Skyrim depicted the Dragonborn (i.e. YOU) using Iron armor and weapons. These are literally the weakest heavy armor and weapons in the game, but so what? You're the freakin' Dragonborn, savior of the world!
You can make it work.
- Heavy Armor - Again, you have to use Iron.
- Sword and Shield - Iron..
- Blacksmithing - To make this build viable, you'll need to use the best Iron weapons and armor you can get your hands on. Unfortunately vendors don't really sell upgraded stuff, so you'll need to make/improve it yourself.
- Dragon Shouts - Lots of shouts. Even though every single build should use shouts of some kind, they lie at the core of being the Dragonborn. You can use any shouts you want -- whatever gives you the edge you need to come out victorious.
So how do you roleplay as the Dragonborn? Simple -- you slay every dragon you come across, and hunt them down across Skyrim.
..granted, how you do that is up to you. There is a dragon or two that you may want to let live, but I won't tell you what to do!
You're also more of a 'good' guy or gal than an evil one. Since you've taken up the call to save the world, you probably aren't going around kicking puppies or killing livestock for no reason.
Warrior Build #5: The Werewolf
My personal favorite.
The best part about Skyrim Special Edition is all of the flexibility it offers. The fact that you can become a freaking Werewolf and rip out the throats of human enemies is sick.
Like, sick in a good way. And sick in a gory, gross way, too.
Unfortunately you can't run around in Werewolf mode all the time. But you can do the majority of your fights as a Werewolf, and build out your weak, human side like this:
- One-Handed Weapons - This is the perk tree that helps increase your Werewolf damage. Most perks aren't directly applicable, you can either choose to ignore them or invest in them for those cases where you have to fight in human form.
- Fur Armor or Forsworn Armor - You need to wear something light to shed quickly when you transform. By wearing fur, you are staying closer to your true, beastly self.
- High Health - Perhaps the most important thing about a Werewolf build is investing in high health -- perhaps moreso than any other Warrior build. That's because your healing options are limited as a Werewolf- especially if you aren't fighting humanoid enemies.
Most Werewolves are part of a certain guild, so it makes sense to join them and progress through the ranks. Not only for the extra benefits and abilities they can teach you, but also for the companionship and protection offered in numbers.
Plus, dogs and wolves are pack animals. I would assume Werewolves would be the same way.
Conclusion
These are just a few warrior builds to try in The Elder Scrolls: Skyrim Special Edition. There are plenty of others out there, but I just wanted to share a few from my personal experience.
Thanks for reading and have fun! If you want more sweet builds, check out GameSkinny's other Skyrim build guides.