From StrategyWiki, the video game walkthrough and strategy guide wiki

In answer to your question though, no, you are not trapped unless one of the armies besieging the fortification breaks off to pursue you, which happened very often in Mount&Blade, but significantly less often in Warband. Tephra 21:32, September 30, 2013 (UTC) I was just curious.

Mount&Blade Table of Contents Walkthrough

Table of Contents

  • Character creation
Details
Appendices
  • Weapons
Appendices
Besieging Ibdeles Castle(3:34)
Watch a typical siege in action.

When you visit a town or castle belonging to an enemy of your faction you have the option of besieging it; note that you cannot besiege places owned by factions that your faction is not at war with, even if you reduce your personal reputation with that faction to the point where they are at war with your party.

When you choose to besiege a place you will see how much food they have left (and how many days the food can last for), and also what sort of equipment you need to besiege it. Ladders take only a few hours to build, but a siege tower may take several days. The type of equipment is determined by the location; you do not get a choice in the matter. Increasing your Engineer skill will lower the construction time of both types of siege equipment. On the battle map itself there will also be some trebuchets, but these are merely decorative and cannot be fired.

If some enemy leaders are waiting at a location when you besiege it their forces will be added to the defenders' already sizeable garrison, so you may want to wait for them to leave before attacking, or choose a different target altogether. As locations are conquered the number of places enemy leaders can retreat to keeps going down so it will become much harder to attack a location without fighting them as well.

If you 'wait until tomorrow' while one or more enemy leaders are inside one of them may decide to attack you if his party is sufficiently larger than yours. When this happens the battle will take place on a regular field map rather than a siege map, and therefore your mounted troops will get to use their horses. If you don't want to fight him you can entice him to attack and then retreat, leading the party far enough away that you can circle around and get there before they catch you (if you get too far away from them they will stop chasing you and will head back to the siege). If your siege equipment is complete you can go straight into an attack and they won't be able to interrupt you. If it isn't you can repeat the process.

  • 2Attacking

Starving them out[edit]

In addition to assaulting the stronghold, you have the option of waiting to starve them out. Before attempting this, completely fill your inventory with food items, ideally picking ones that have quantity values of 50/50. Depending on the size of your army, your food supplies may still run down quicker than those of the defenders. When this happens you will need to go get some food, but to do so requires abandoning the siege: the defenders will dismantle your equipment and you will have to build them again, and their food stores will instantly reset to 30 days. Warband alters this somewhat: you have several game hours (about 30 seconds real time, excluding time spent in menus) to leave the siege and resupply. The defenders will destroy your siege equipment as before, but their food stores will not automatically reset unless you fail to return to the siege within the time limit.

Attacking[edit]

Before actually leading the attack you will want to rearrange your forces (see Party); generally speaking you should arrange your men in order of how effective they are as ground troops (mounted troops will spawn without their horses).

The siege is broken up into several stages, each requiring different strategies.

Enemies sally forth[edit]

If the enemy greatly outnumbers you by approximately 4 to 1 units, a portion of their forces will sally forth to stop your attack. The defenders only come out in one group; if you manage to defeat them no more will spawn. If you outnumber them or have mostly equal numbers they will stay behind the walls, and this stage will be skipped.

Attacking the walls[edit]

A siege tower in use.

When you attack the walls you will have to make your way up the ladder or siege tower while braving the enemy's shafts. At the top will be a thick group of defenders (generally archers); if you just lead your infantry straight up you may take some losses, so if you have archers of your own you may want to get them to kill or weaken the group of defenders at the entrance before you lead your infantry up the ramp.

Once you have gained the walls, quickly clear out the defenders before descending into the courtyard. There will also be one or more archers in each of the side tower areas as well as infantry on the walkways. These archers pose little threat once you're on the walls, but they will cause a lot of damage if you descend to the courtyard without wiping them out.

Enemy reinforcements will spawn in the compound, and they will be constantly spawning to meet the battle size as their comrades are defeated; unlike a normal field battle the combat is not broken up into rounds based on the number of combatants. It may take your troops some time to work their way down the stairs to the courtyard, especially if they are newly spawned. New enemies will always spawn just in front of the keep, so you will probably want to set that as a gathering point (with ).

Once almost all of the defenders have been killed the current stage of the battle will end, and the survivors will retreat to regroup.

Fight in the streets (towns only)[edit]

For towns, the next stage is to fight some of the defenders in the street. You only get a handful of men for this and the defenders slightly outnumber you, so you will want to gather up your forces with to ensure they stick together. When you have won back the streets, the survivors retreat to the castle's keep.

Fight in the keep[edit]

The remaining defenders make a desperate last stand in the castle's keep. Here you are fighting in a very small area and are slightly outnumbered, but the enemy's forces are far fewer in number than in previous stages. Once you defeat them the battle is over and you will be taken to the post-battle party screen.

Aftermath[edit]

When the defenders surrender or are defeated you will take the fortress and receive the usual gold and experience. You then get to choose to ask for this fief as a reward, or to ask for no reward. The captured fief will become the property of your faction along with one or more nearby villages. After a few hours or days the king will assign the town or castle and its village(s) to his vassals, possibly giving one to you (see Fiefs). If he declines your request he will instead give you some money towards your expenses; at this point you have the choice of accepting his decision or renouncing your oath and declaring your independence (with or without your fiefs). Naturally, doing this will put you at odds with your faction.

Retrieved from 'https://strategywiki.org/w/index.php?title=Mount%26Blade/Siege&oldid=610776'

In the name of Jerusalem is a mod for Mount & Blade: Warband, created by HoloNesan.

Description (in authors’ own words):

Castle

In 1187 A.D, two major religion has clashed in the Holy Land once again. Baldwin V of Jerusalem was pass in young age, and Guy de Lusignan become a new king of Jerusalem. While Saladin, founder of the Ayyubid dynasty, start to launch his Muslim brother, aims to reconquer the Holy Land and push the crusade out once for all. Will you fight for salvation or Allah? Or, would you like to end the misery of the Holy Land by your own way?

Preface:

This mod was originally made in 2011 inspired by the film Kingdom of Heaven. But until 2019, this mod has relaunched and remastered. Well, much older than Mount&Blade 2: Bannerlord, isn’t it? Fortunately, it will be releasing much earlier than Bannerlord though :P

Mod background:

In 1187 A.D, two major religion has clashed in the Holy Land once again. Baldwin IV of Jerusalem was pass in young age, and Guy de Lusignan become a new king of Jerusalem. While Saladin, founder of the Ayyubid dynasty, start to launch his Muslim brother, aims to reconquer the Holy Land and push the crusade out once for all. Will you fight for salvation or Allah? Or, would you like to end the misery of the Holy Land by your own way?

Factions:

Kingdom of Jerusalem (The County of Tripoli is included)

Ayubbid Sultanate

Principality of Antioch

Principality of Armenia

Sultanate of Rum

Cyprus (Greek faction, WIP)

Features (What has been done so far)

Realistic siege system:

Siege weapon remaster: there are multiple ladders during siege instead of one, so you can flood enemy’s castle with your superior number. But be careful, the castle wall are no longer the single wall that made in Native, but it is based in historical figure that are deployed in scientific and efficient way, you will be attacked from multiple direction once you entered the castle. So, just like the real warfare, it is not an easy job to siege a well defended castle. There are number of weapons you can use in this mod.

Battering ram: Just like Bannerlord, you can break the gate with battering ram, and your man can rush into the castle directly.

Siege tower: The siege tower has been remastered, it is taller, stronger, and you can even put your rangers on the top and shoot the enemy.

Siege from the ocean: There are some towns and castle use sea as their natural defense. But don’t worry, you can attack them from the sea! Unlike Viking conquest DLC, there is a massive siege tower on the ship.

Ballista: You can destroy enemy’s siege weapon or give mass damage by this deadly weapon.

More siege weapon WIP

Realistic fight

Realistic fight and logistics: Lance will be break from great shock damage, and cavalry will get injured from falling on the horse. Except food, water and oat are also essential supplies for your troops. If you don’t have enough water, your troop will get tried; if you don’t have oat, your horses will starve.

Loot system: After a great battle, you can clean the battlefield and collect your loot, the looting time is depending on your skills and number of loots. While in freelancer mod, you can loot anything from battlefield, including the horse you get from the enemy!

Troop exhaustion: Your troop can not stand from long time march. You need to rest or set up camp when your people get tried. Otherwise, your troop will suffer and there might be a chance of rebellion!

Caravan raid: You can assault caravan in ambush, it would be the best if you can raid the rich merchant. If you killed innocent poor people, you won’t get any coin from them, and you will have some more troubles.

Sandstorm: In the desert of holy land, you may have chance to experience sandstorm, this will harm your moral and reduce moving speed.

Google SketchUp Pro 2018 Crack v18.0.16975 License Key Windows Mac Google SketchUp Pro 2018 Crack v18.0.16975 License Key Windows Mac Google SketchUp Pro 2018 Crack v18.0.16975 is the fabulous excellent and user-friendly graphics software to create 3D designs.It can be used to develop a model of big construction projects, office, home and building sketches as well. Sketchup pro v18.0.16975 full version crack for mac. SketchUp Pro 2018 Crack & Keygen Free Download. Google SketchUp Pro 2018 Crack is an expert software program utility designed to assist customers create and edit 3D fashions in a clear and intuitive working surroundings.It comes full of a built-in editor that lets you design 3D objects from scratch, a format designer for combining 3D fashions, and a Model builder for customizing your fashions.

Hunting system: The holy land has plenty of opportunity and danger. Poor peasant from Egypt may ask you to kill their local wolf and crocodile. You can also shoot down the eagle on the sky.

Massive and realistic battlefield: The battlefield is not random generated; they are all made by hand just like Bannerlord. It looks massive and immersive.

Immersive system:

Historical system: You can start as a lord, have their own fief and relationship network. Crusades is always hostile toward Ayubbid, and if you are a pagan (either Muslim or Christian), you can not join hostile troop or become the lord of hostile kingdom.

Caravan system: You can start your business in the holy land. Find the guild master and organizing a caravan, you can get loads of profit from trade. But don’t forget that business always involve risks!

Feudal system: Like in 1257 AD Mod, the only way to recruit regular army is from your fief. But you can still looking for mercenaries from towns and castles.

Freelancer: You can become a soldier under a lord, gain experience and prestige from battles. You can also get equipment from troop or loot. [Note: The Tripoli region is the best place for warmonger]

Beautiful scene: There are many scenes that are made based from historical figure. It is still WIP as there are too many of them need to do.

To install:

Extract into „…MountBlade WarbandModules” and activate in launcher.

Report problems with download to [email protected]

Name

Type

Size

Date

Total

7 days

Mount & Blade: Warband - v.1.100 - 1.174patch313.4 MB9/11/2019186.1K2.3K
Mount & Blade: Warband - The Parabellum v.1.2amod866.7 MB7/25/201771.9K890
Mount & Blade: Warband - Floris Mod Pack v.2.55mod1283.7 MB8/13/201739.2K492
Mount & Blade: Warband - Mount & Gladius v.1.2mod560.8 MB10/28/201925.7K382
Mount & Blade: Warband - A World of Ice and Fire v.6.1mod1735.9 MB5/5/202022.6K348
Mount & Blade: Warband - Anno Domini 1257 v.1.13mod1041.1 MB4/30/2016139.1K308
Mount & Blade: Warband - 1776 American Revolution v.1.5mod455.7 MB4/19/201588.6K272
Mount & Blade: Warband - Full Invasion: Osiris v.1.2.1mod1210.4 MB4/21/202091.8K247
Mount & Blade: Warband - In the name of Jerusalem v.1.5.8mod2074.9 MB5/5/20202.5K238
Mount & Blade: Warband - Kingdom of Andria v.1.1mod475.7 MB6/21/201716.8K236
Mount & Blade: Warband - A Clash of Kings v.7.1mod1641.3 MB10/27/2019159.4K235
Mount & Blade: Warband - Realistic Mod v. 3.3mod1026.7 MB10/28/201978.3K230
Mount & Blade: Warband - The Last Days v.3.5mod259.2 MB12/4/201773.5K216
Mount & Blade: Warband - Rise of Islam 634 A.D.v.7102019mod1792.7 MB3/2/20201.2K200
Mount & Blade: Warband - Rise and Fall: Victorian Era 1860 v.0.5mod1977.3 MB5/20/20185.6K179
Mount & Blade: Warband - Grunwald Mod v.0.3 Alphamod881.9 MB4/6/2020602177
laserqdy.netlify.app© 2020