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byMilton Bradley (1978)
4
10+
30 minutes
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Based on the 1979-82 game show, one step beyond typical Password as each clue now fits into a Password Puzzle. Guessing those puzzles from the clues wins money, and players can increase their winnings many times through the 'Alphabetics' round, wherein the team tries to communicate ten alphabetically consecutive passwords in 60 seconds. Sizzla the messiah zip codes. After several rounds, the team with the most money wins.

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byJumbo, Alga, Chad Valley Co Ltd., Endless Games (I), Falomir Juegos, MB Spellen (1962)
3 to 4
10+
30 minutes
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Artists
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Description

Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets.

The object is for one person to get their teammate to say the password given a one-word clue for 10 points. Each time a clue is given, the other player can guess the password; if they get it right, the team scores. If they get it wrong, the other team gets to try for 9 points. This goes back and forth, with the word value continuing to decrease, until A) the word is guessed; B) ten clues are given without a correct guess; or C) the password is said by a clue-giver, in which case the word is thrown out.

Hyphenated words (i.e., 'lovey-dovey') are considered two words, and hence are inadmissible.

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The Catan board game comes with 19 hexagonal tiles that make up the playing board. These tiles are arranged randomly at the beginning of each game, so no two games are ever the same! At the start, each player gets color-coded settlement, road and city pieces, and the overall goal is to collect resource cards to build structures around the island. GAMEPLAY: Teams of two square off to see who can guess the secret Password first. Communicate wisely because players can give only one-word clues,.

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